


This leads to a strong detour in both the story and gameplay, and serves to keep things fresh.

For instance, when asked to rob a bank, you find out your prize is not a vault of money, but an even more valuable hostage. Some objectives do provide an opportunity to do something a little different, though. While these excursions are usually entertaining, taking place in a variety of locations against increasingly ridiculous odds, the repetition of the actions is undeniable. The majority of missions boil down to raiding a building and killing everyone who moves. Though there are three different gangs opposing you, as well as various law enforcement agencies, the only difference between them are the colors they wear and the scumbags who lead them. The missions are predominantly of the drive-and-shoot variety that has become commonplace in the genre. You can visit a plastic surgeon at any time to tweak your features, but the process is so in-depth, it's easier just to choose a look at the beginning and stay with it. With only six different voices to choose from, it can be difficult to accurately match one to whatever look you happen upon, but it's a small price to pay for the wealth of creative options. You can drastically change the weight and age of your character, pick from four different races, mold facial features in whatever manner you desire, and even choose if you want a male or female protagonist. The character creation tool is quite extensive. While you may not be able to affect the outcome of your story, you can design your conqueror in whatever image you desire.

The story never reaches beyond the barbaric needs of its protagonist, but the missions do contain a few worthwhile cinematic payoffs. Deaths are taken lightly, propelling you to even more outrageous behavior, but it fits within the context of this over-the-top gameworld. After putting nuclear waste in their leader's tattoo ink, you find yourself in a constant battle of one-upmanship. The Brotherhood missions in particular are quite dark, documenting a tale of vengeance that is sickly satisfying. The overarching story is derivative and not easily relatable, but there are some interesting episodes contained within. After easily escaping from this lightly guarded compound, you set off to recruit more people to your gang and retake the city of Stilwater. The story begins in a jail hospital, where you've been in a coma ever since a gigantic explosion at the end of the first Saints Row nearly ended your criminal actions permanently. By clicking 'enter', you agree to GameSpot's
