

Gauss Rail Gun inflicts less damage and the abilites of other ships mentioned above, but it has a very useful bonus. Recommended to more skilled playes who are confident in their micro.Īll battleships ingame, namely the Kol, the Kortul and the Radiance, have some sort of ability that cripple the enemy/increase the ship's firepower. Vasari): Early game: *** | Mid-game: **** | End-game: *****Ī powerful warship who proves to be more than a match to the very popular Marza Dreadnought.

Advent): Early game: **** | Mid-game: ***** | End-game: ****Īgro Spot Rating (vs. So, let us look into them deeperĪgro Spot Rating (vs. On the other hand, most TEC capital ships are rather reliant on reaching level 6 to be effective and game-changing. Add the cheap and early armor, best repair platforms and very cost-effective early repair cruisers, and you will get the flying tanks. Their "ultimate" level 6 abilties are generally stronger than those of the other races. Whilst this, obviously, limits the "synergy" possibilies, especially later in the game, TEC capital ships are still very powerful if applied right. TEC capital ships are, generally, more straightforward than their alien counterparts. The eco spot ranking is not provided because you always go the colonizer cap in eco spot for maximum efficiency. The Agro Rating is divided into three subcategories: rank for early game, mid-game and end-game.
